Tuesday, 29 November 2016
Learning Outcome 3 - Be able to create a 3D environment following industry practice
Plan: asset management (file storage and retrieval, naming conventions); workflow (scheduling, efficient time management); deadlines (production milestones, deliverables, quality assurance)
Software interface: files, eg loading, properties, merging, replacing, importing, saving, backup, auto-saving; viewports, eg configuring viewports, viewport controls; command panels; keyboard shortcuts; floating palettes; customising the interface; floating toolbars; drawing units; drawing aids (layers, grids, snap); object naming conventions
Virtual camera: concepts, eg lens length, field of vision (FOV), focus and aperture, depth of field, camera movement; cameras, eg creating a camera, creating a camera view; camera parameters; camera type, e.g. target, free
Lighting techniques: light types, eg ambient, distant, area, spot, point, linear, photometric, raytraced;
lighting controls and effects, eg projector, attenuation, colour, shadows; atmospheric, eg clouds, smoke, fire; volumetric, eg fog, mist
Texturing techniques: texturing process, eg creating, loading textures, applying textures; using materials, e.g. materials editor, mapping materials, material modifiers; material types, eg bitmap, procedural, using avi video files as textures
Rendering: scene rendering, eg rendering controls, rendering options, output size and aspect ratio, safeframe, file type, file size; image resolution, eg TV, film, web
Industry practice: reflect on finished product (compared with original intentions, fitness for purpose,
technical qualities, aesthetic qualities); production skills (ideas generation, environment specification,
workflow and time management, technical competence, teamwork)
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