For my designs i created two different ones.
First Design
The first design was quite small a very simple. The interior was going to be split into three different segments: the green house which is where vegetation would be cultivated, the bedrooms and the kitchen/lounge area.
Second Design
My second and final design was far closer to what i wanted and included 10 different rooms and originally it was going to be the interior but later on i changed my mind and decided to do the outside.
This room was designed to be the research room with 6 computers in the middle for each employee.
This is the entrance and is where the space will be when inside the settlement.
This room was the kitchen. This room would include two tables and chairs, a fridge and a place to prepare food
This is the green house, there are rows of food that are being cultivated.
These are the rooms for those living in the settlement, it includes a bed, a drawer and a closet. There would be 6 rooms in total.
Task 3 – Design Pack
Plan out your environment
carefully by producing a design pack. This will need to include a map of your
game environment and details of each element to be created. You may want to use
a combination of hand and computer-generated 2D and 3D sketches, diagrams,
photographs and texture samples. Remember to design your environment using a modular approach wherever
possible. Adaptable modules will allow you more flexibility and more fluid
gameplay within the game engine.
Remember that you are trying
to generate thoroughly thought-through ideas for a 3D environment showing
creativity and flair and working independently to professional expectations.







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