Task 6 – Prototype/Flythrough Build
Construct your environment
within the 3D game engine, load in the relevant textures and experiment with
the lighting and POV needed for the environment. Record the whole of your
production process within your production log.
Remember that you are trying
to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity and
flair and working independently to professional expectations.
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