Tuesday, 13 December 2016

Task 6 – Prototype/Flythrough Build
























Task 6 – Prototype/Flythrough Build

Construct your environment within the 3D game engine, load in the relevant textures and experiment with the lighting and POV needed for the environment. Record the whole of your production process within your production log.

Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.

This provides evidence Unit 68 – P3, M3, D3

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