Tuesday, 13 December 2016

Task 7 - Presentation









































Task 5 – Environment Build
Use your design pack to build your environment within Blender. Pay careful attention to the specification required by this assignment i.e. that the resulting environment will need to function within a 3D game engine, which will be real-time rendered. Make sure that you save your files by date and incrementally. Ensure that you surface elements as you work, ideally as UV maps.
Once completed, prepare your model for export, considering both the meshes and surfaces/UV maps. This may involve rationalising and simplifying your models. Record the whole of your production process within your production log.
Record the whole of your production process within a production log that can be posted to your blog at the end of the assignment. You may need to source additional reference imagery and textures as the modelling progresses.
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.

This provides evidence Unit 68 – P3, M3, D3

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