Task 5 – Environment Build
Use your
design pack to build your environment within Blender. Pay careful attention to the
specification required by this assignment i.e. that the resulting environment
will need to function within a 3D game engine, which will be real-time rendered.
Make sure that you save your files by date and incrementally. Ensure
that you surface elements as you work, ideally as UV maps.
Once
completed, prepare your model for export, considering both the meshes and
surfaces/UV maps. This may involve rationalising and simplifying your models.
Record the whole of your production process within your production log.
Record the
whole of your production process within a production log that can be posted to
your blog at the end of the assignment. You may need to source additional
reference imagery and textures as the modelling progresses.
Remember that you are trying
to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity and
flair and working independently to professional expectations.
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